Head First Design Patterns
Building Extensible and Maintainable Object-Oriented Software
Summary:
The book introduces readers to design patterns, which are reusable solutions to common software design problems, using a visually rich format that engages the reader in a conversational style. It covers fundamental design principles and patterns such as Strategy, Observer, Decorator, Factory, Singleton, Command, Adapter, and more, providing real-world examples and practical tips for applying these patterns in object-oriented programming.
Key points:
1. Encapsulation: This is about hiding class details and only showing necessary methods. It improves code flexibility and maintainability.
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