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The Multiplayer Classroom

Designing Coursework as a Game
Summary:

The book provides educators with a framework for integrating game mechanics into their curriculum, offering practical strategies for engaging students through gamification techniques. It includes case studies, detailed instructions for creating game-based learning experiences, and discussions on assessment and collaboration in a game-centric classroom environment.

Key points:

1. Game-Based Learning: Sheldon's concept turns classes into games with narratives, goals, and quick feedback to boost student interest and motivation.

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