Summaries of books about Game Programming & Design:
The Multiplayer Classroom
Designing Coursework as a Game
Lee Sheldon
The book provides educators with a framework for integrating game mechanics into their curriculum, offering practical strategies for engaging students through gamification techniques. It includes case studies, detailed instructions for creating game-based learning experiences, and discussions on assessment and collaboration in a game-centric classroom environment.
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Immersive Learning
Designing for Authentic Practice
Koreen Olbrish Pagano
The book provides a comprehensive guide on creating immersive learning experiences using virtual reality and other technologies to facilitate authentic practice and skill development. It covers instructional design principles, case studies, and practical strategies for integrating immersive learning into educational and corporate training programs.
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Achievement Unlocked
One Man's Journey In Game Development
Liam Twose
The book chronicles the personal experiences and challenges faced by a game developer, offering insights into the game development process and industry. It provides a narrative of the author's professional journey, including lessons learned and advice for aspiring game developers.
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